With a couple of choices ahead of them, the doors to the North possibly leading to Mirtala and the stairs to the West leading to Jalissa – according to the dwarf – they chose the more certain route. With Sertanian dutifully behind, they climbed the stairs upward. Carved into the last three steps were the words “Von Adrez Kauthin Crypt” and at the top waited a host of Goblins and their pets, some spitting drakes. The drakes were the first to protect their home, lobbing gobs of acid upon the party. Undaunted, Trazelle rushed into the room killing one of the goblin grunts, while Eman and Merric peppered the others with ranged attack, killing them quickly. Vesis charged to the back of the room, attacking the spitting drakes who were keeping their distance and at the sight of the goblins a change came over Sertanian. Leaving his former self behind, rage filled his eyes and he screamed curses at the top of his lungs while he charged at one of the goblin grunts. For an older man, his anger saw him through and he killed the grunt but that wasn’t enough for Sertanian and he kept stabbing it until the goblin was little more than pate. From the south, one of the goblin’s hexers entered the fray and filled to room with vile and choking smoke. Trazelle and Sahir broke off and moved toward the hexer and a drake, while the others attempted to deal with the last two spitting drakes. Vesis kept one completely occupied while Merric and Eman did their best to hit the quick darting drake. Just as Vesis killed one, the other shot a wad of acid into Eman’s face but thankfully doing no permanent damage. Moving on to the other drake, Vesis, Merric and Eman wore it down until there was nothing left.
At the other side of the room, Sahir and Trazelle were keeping the last drake and hexer busy. Every so often, Merric would get a shot off against their drake, while the hexer tried to keep Trazelle pinned down with a curse. Sahir kept on the drake and stuck to it like glue. Merric used a bard trick to confuse the drake, causing it to stumble away. That gave Sahir an opening to sweep in and with Trazelle, the last drake was put down. Fearful, the hexer backed into the other room, but Sahir not about to let him get away. Swearing an oath to see the hexer dead, the goblin was unable to break free of Sahir and Trazelle was able to pull the goblin back toward her and they finally ended his life. Jalissa, held captive by the hexer, was overjoyed to see Sahir and immediately clung to his side announcing him as her hero. Sertanian finally snapped to his senses, the rage leaving him and the group found that the goblins had desecrated another set of tombs. Working together, the party managed to open the tombs to see the damage and recover some lost items. With some mundane items, they found a Robe of Breaching and a Collar of Recovery, obviously taken from elsewhere. Taking a moments rest, the group tried to suggest that Sertanian and Jalissa stay behind for protection, but Sertanian was unwilling to remain back until the treasures were recovered. Jalissa didn’t want to be alone, nor did she want to leave Sahir’s side and followed the group.
Heading westward, they came upon a strange room with 8 foot tall menhirs dotting the room. As the group investigated, they became aware that the menhirs were cold to the touch and that spending too much time next to one would cause freezing. Trazelle slowly made her way to the north side of the room and after checking the doors, pushed them open to find Sinruth and his general waiting to attack. Caught off guard, Sinruth and the general attacked Trazelle and brought her close to death before the others could fully engage. The pair were formidable, the general with his flail and Sinruth with his chain whip. Working together, they were a tough match for the party but they managed to end the life of the general before turning fully to Sinruth. Enraged that they dared invade his headquarters, Sinruth attacked viciously, wrapping his chain around Vesis and slamming the dragonborn into the spikes on his armor. Sahir and Trazelle helped to flank and confound Sinruth, keeping him turning and fighting on multiple fronts. Merric could see that the group needed something extra and rallied the party with a stirring shout against Sinruth. Invigorated by the bard, the party pressed the attack. Seeing them as a real threat, Sinruth wrapped the chains around Vesis’ feet and pulled him to the ground. With a swift stomp and kick of his metal boot, Sinruth sent Vesis sliding across the floor and turn his attention to Trazelle. But the fight against the group was wearing him down, Eman firing from a distance, Merric peppering him with crossbow bolts, Sahir stabbing him from one side, Vesis stabbing him from the other and Trazelle slamming him with her hammer. He again wrapped his chains around Trazelle’s feet and brought her down, slamming and skidding her with his heavy boot. Eman moved in for a better attack, and Sinruth broke free to try to end her life. However, she was more resilient than he expected and he was pulled back into the fray against the others. With a quick shout, Sinruth turned to face Merric just as Merric fired the perfect shot from his crossbow. The bolt entered Sinruth’s left eye and exited out the back of his skull and the warchief fell lifeless to the floor.
Sertanian rushed to spit on the warchief when he noticed that the goblin dared to wear the gauntlets stolen from Brindol. He hastily grabbed them and ripped them off the dead body. Jalissa was quick to Sahir’s side, complimenting him on his bravery and great skill. When Merric attempted to correct some of her facts, she paid him little mind. As Trazelle looked at Sinruth’s body, she found three scraps of paper which she gave to Merric for investigation. Meanwhile, Vesis entered the room where Sinruth had been sleeping finding the dragonhelm from Brindol atop the sarcophagus in the room. Much like elsewhere, Sinruth has been storing treasure in the tomb, and Vesis found a stolen vengeful greataxe and Sinruth’s money. Merric studied the documents closely. Two were maps, one of the countryside around Brindol and the other pointing out the great hall of Brindol. The other was a note that read:
The Red Hand will rise again! The other remnants take great cheer in your recent attacks on commerce coming into The Blight That is Brindol.
We’re particularly pleased with your ability to inspire a fighting spirit in others, whether they have true goblin blood or merely wish they did. To be blunt, we think you should have many more soldiers under your command. Many, many more.
And recent events have rendered some remnants leaderless. With a bold stroke on your part, the remnants would rally to the Red Hand you so proudly display.
As your bold stroke, do this: Attack the The Blight That is Brindol by night. Focus your efforts on their Hall of Great Valor, for it mocks the many hard-won victories by the first Red Hand of Doom. Take from them the spoils of war they shamelessly hang on their walls and bring those antiques back to Rivenroar.
Do this before the moon is next full. And with regard to your previous question, turning over captives to your unliving allies at Rivenroar is perfectly acceptable. War sometimes makes strange bedfellows, and we appreciate how you’ve united such disparate forces under your banner. Whatever prisoners you take from Rivenroar you can give to the wight.
Fight with the valor of your ancestors, Sinruth. And keep your hands stained red with the blood of the weak!
I will visit you again next month, at a time of my choosing.